It is only after these dungeons that you start to encounter level draining, but you can quickly reach deep enough in the 5th dungeon to power level.
There's some trickery involved in mapping these levels, however. (Wouldn't it be nice if you could get that? Turns out you can with the help of a Summoner (ideally with Spirit Pact).)įourth dungeon: 3 floors (both mandatory). There's an enemy on other floors with a 20% behead rate. The only notable danger on the required floor IIRC is an enemy that can attack the back row. Third dungeon: 5 floors, only 1 required (though it's worth exploring the first basement). One enemy has a 5% chance of beheading on attack. Second dungeon: 4 floors, only 1 required. The only exception is the Floor Master, who can be easily avoided (and is visible on the automap) and is not meant to be fought at that point. The enemies are really easy, with none being able to do anything particularly nasty, especially if you have Song of Healing and/or Turn Recovery.
Of note is that the game starts out easy and gets harder as you progress.įirst dungeon: 3 floors (all mandatory). Here are some details on how brutal Elminage Gothic actually is. Darvond: The reviews seem to be mixed Mordor did slap you around but it wasn't brutal.